She commended the Free Software Foundation Europe for its work in. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get. COMMODORE FREE Ok I missed the deadline. Wrote Tivo apps in Python and. Librivox Free Audiobook Radio. This Just In Old School Emulation MS-DOS Games Historical Software Classic PC Games Software. Full text of 'Amiga Format Magazine. Andrew Golota Boxer Freeware - Free Download Andrew Golota Boxer. Welcome back to the adorable world of Dogz! In Petz: Dogz 2, you can now pick your perfect pet companion from several adorable breeds, including Boxer and Labrador, each with different fur colors and textures. Mix and match with Fantasy Breedz.
Commodore Free Issue 6. Issue 6. 4www. commodorefree. Free to download magazine dedicated to Commodore computers. Available as PDF, e. PUB, MOBI, HTML,TXT, SEQ and D6. Microsoft's Midori to sandbox apps. The Bartok compiler can typecheck machine code programs for.Editorial. Issue 6. How could I pass up this excuse to create a Commodore 6. Well the answer is I couldn’t! So here then; we have a Commodore 6. Commodore Free, (Well apart from the news sections I had to include these as a mixed item) You still have the latest news items, but the rest of the magazine is devoted entirely to the great machine; the Commodore 6. I would like to thank the various people who sent in articles, at one time I thought it may be a blank issue! Remember without your help I can’t produce a magazine! One of the hardest parts is actually obtaining material to include in the mag. What then does the Commodore 6. Is it something you remember fondly or did you want a BBC micro but xyz shop had a sale on so you were lumbered with a c. For me it was a progression from the amazing Vic. I resist the new Commodore machine, especially when I saw the demos that were being produced for the 6. Wow hardware sprites that’s great! I must say some of the Atari ST and falcon range of machines looked very tempting, and; had the software been more available and easier to obtain I may have been here writing Atari free! Still I am deviating a little from what I am supposed to be doing; as we are celebrating the Commodore 6. And of curse its many spin off machines an example of which was the SX 6. ![]() Crt screen and disk drive. Very heavy but once set up it was a Commodore 6. Oh just going back to my Vic; I still have the machine and the box it came in by the way; and yes thanks it still works fine; and yes it does get used for a number of games; and yes I do enjoy the machine. ![]() But the Commodore 6. I remember at school being fascinated by the machine, and to see some of the great games and demos created on it were just amazing, it was like the start of a new era, everything was so colour full and musical, every game looked great (well ok! I was of course expecting a happy jolly look back at times, but I guess not everyone’s memories of Commodore were as happy as mine! So without further ado I give you. The commodore 6. 4Taaaaaa Daaaaaaaa. ![]() Bit of a limp build up really but I didn’t know what to write and who reads editorials anyway! Regards. Nigelwww. Happy Birthday Commodore 6. Last month saw the official birthday of the Commodore 6. Can you believe your machine is such an old timer? For me the thrill of using the machine is still there; I still enjoy the art of actually using the machine for things like; Geos; Wheelsgeneral game playingas well as music making. In the news section the BBC went to a primary school and secondary school to see if the children still appreciated the machine. Although they took a tape drive to load games from it, they may have been better to have a selection of titles on cartridge and disk to display a more balanced opinion of the machine. Personally (apart from the loading) my son would sit for some time playing games on my C6. Xyz console (its all about gameplay isn’t it?)The machine started the careers of so many talented people; and at the time it must have been and indeed was a revolutionary machine. I can’t believe it’s been around for 3. Some of the games look as fresh today as they did when they were released years ago. Nicely tied in with issue 6. Commodore 6. 4`s birthday and special issue. I hope you enjoy the nostalgia and of course the new productions for the machine. Commodore Free E- Cover Tape #1. By Richard Bayliss. During the late 1. Well Commodore Free finally has a cover tape, and each issue, we hope to be finding some cool stuff for it. Since Nigel likes tape loading, he'll probably love this : )This issue is something special as we have several great programs for you. Every single game has been mastered with a non- commercial tape loader 'source by Martin Piper of Element 1. Software. Which is free to use and modify. Even for commercial purposes (if you ask him nicely). If you would like the tape source then you can visit www. C6. 4 sources, which includes the latest version of his loader, SEUCK Redux, and a few other files. You'll need ACME cross assembler and a LOT of programming knowledge to be able to use this source. Pressing Shift+Run/Stop as usual will load the programs from this issue's e- cover tape. Enough about the loader. For our first cover tape, we have REAL treats in store for you. We have a couple of games by RGCD which involves jumping sheep and underwater antics. There is a nice shoot 'em up adventure by Jon Wells, and also we have a nice unreleased oriental bow 'em up and much more. Here's what we have on our first ever E- cover tape. The Mollusk Redux. Copyright (C)2. 01. RGCDProgramming. Achim Volkers. Graphics. Achim Volkers. Music. Sean Connolly. Controls: Joystick port 2. Once upon a time, living in the deep blue sea was a hungry Mollusk. He had nothing else to do, but to eat, eat and eat to survive. Something smells very fishy indeed. The sea starts to get really crowded with a school of fish on the loose – and the silly Mollusk decides to go for it – unaware of the consequences of its fate. Your mission is to guide your Mollusk through the sea, gobbling the harmless fish (using fire held and opposite direction to where you are moving). Unfortunately the sea isn't all that safe. There are people dropping anchors and hazardous fish such as sharks, electric eels and much more in which you have to avoid. One contact with one of those creatures will result in a loss of a life. All 3 lives result in Game Over. Your mollusk can defend himself by spurting out ink, (fire and direction you're moving) but you will have a limited number of squirts. Eating the jellyfish will give you more in. While your mollusk is eating fish, the number of fish gets added to your quota. The more fish you eat, the closer you will get to reaching the next level of the game. Can you help your Mollusk live a long life in the deep blue sea, or will he become fish bait for the sharks and other hazards? Sheepoid 2 - Woolly Jumper(C)2. RGCD and The New Dimension. Programming. Richard Bayliss. Graphics. Steve Day, Shaun Pearson. Music. Richard Bayliss. Controls: Joystick port 2. Once upon a time in a farmyard lived mischievous sheep. Three ran across the pen to the fence to get attention from people. Whereas one sheep, Pepito went to the farmer's mushroom farm, tasted mushrooms, and then drunk beer. He ran into a barrel and was unfortunately knocked out unconscious. Later on that day, Pepito himself on a strange psychedelic universe called Mindspace and the mischievous sheep tries to explore it but gets himself lost – unaware of the planets of Mindspace are full of aliens and other hazards. Well, it's not actually a planet. Pepito's still unconscious. The 3 sheep were concerned about Pepito and tried to wake the poor sheep up. They tried everything – including crouching down and breaking wind in his face, but nothing happened. So the sheep stood there waiting for Pepito to wake up. This is where you take part. Your quest is to guide Pepito the sheep through 1. Mind Space, and get him out of his nightmare. Pepito can jump over platforms, but some platforms are much too hazardous. Some consist of meat hooks, spikes. Pepito cannot swim either. Each world is heavily guarded by assorted aliens, such as the green martians, blue penguin ships, chickens and the annoying bugs. Luckily for Pepito, he can shoot balls of wall at those aliens. The larger the ball of wool is, the more points are awarded. Falling objects will either help Pepito or drain him with the default ball of wool. At the end of each world, a whistle will fall from the sky. Pepito must grab that whistle, as that will call a rocket to pick the mischievous sheep up. Then take him on to the next stage. Can Pepito escape from his nightmare and awake to see his friends around him. Enjoy the adventure. Escape from Arth. Copyright (C)1. 99. Psytronik Software. Programming. Jon Wells. Graphics. Jon Wells, Kenz (Loading picture)Music. Feekzoid. Controls: Joystick port 2. Suggested by Kenz with kind permission from Jon, himself. We have a great classic arcade adventure which was written back in 1. Visualize Software, and was given away with the newest version of Escape from Arth. The planet Arth is under threat of an armageddon. Two cyborgs Voto, and his girlfriend Veti have been trapped on the planet, armed by evil robots and droids. Armed with a laser blaster, Voto and Veti try to find their captured space ship, so that they can escape the planet from those evil robots – and from being blown to bits as well. Your mission is to explore Arth, and release all blocked pathways within a time limit – as that time limit is the time until Arth is exterminated by a time bomb. To be able to do this you will need to shoot at the enemy droids that are visible on screen, and explore every section of Arth. That way you can find a coloured lever, which will represent a colour of the rocky wall. Pulling that lever will release the wall, giving your more screens to explore. Each door will give you clues to which direction they will take you. Can you escape from Arth? Or will you blow up in bits and pieces along with the planet? Brothers of the Bow(C)2. Anthony Burns. Programming. Created in Sideways SEUCK Richard Bayliss (Enhancements)Graphics. Anthony Burns. Music. Richard Bayliss. Controls: Joystick in port 1 or port 2. Century China. The elderly and tyrannical Duke Zhao of Chongqing, fearing the approach of death, expels the Buddhist priests from his court and appoints a coven of alchemists and sorcerers to discover the secret of immortality. Their rituals summon the demon Narodakini: an extra- dimensional entity that was once praised as a goddess in ancient Tibet, before the disciples of Buddha put an end to her cult and drove her into powerless exile, deprived of the psychic energy of her former worshippers.
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